


Similar to most of the mascots, the grasslands serve as the terrain for the Crab. Trees and boulders appear as obstacles and the only enemy being the Eagle, who will pick the player up if they idle for too long. Unlike a real crab, it's eyes are coming out of the top of its shell always looking to the side, rather than from the front. It has 8 red legs, two red pinchers and a rounded red shell for a body. Once 30 are picked up, a bright yellow flash will appear, accompanied by a strange sound (much like what happens when 10 pieces are picked up).The Crab bears a resemblance to a red crab. While it is on the screen, it begins floating without direction around the screen and producing swirly sounds, as if to distract the player or obscure the mascot. After picking up 20, a ghost will appear on the screen and will stay there until the player gets killed. Collecting more than ten of the flowers will cause the screen to flash a different colour after picking each one up and will cause a strange noise. When playing as Forget-Me-Not, pink flowers (which are fairly rare, though not as rare as coins), like those in the original Forget-Me-Not game, can be found on the map. It is a white cube with two black eyes on the top of its body. Forget-Me-Not is based on an indie game that designer Matt Hall played, called Forget-Me-Not.
